2025 - UNITY - MOBILE GAME - REFLEXION - 1 MONTH
3 GAME ARTISTS - 3 GAME DESIGNERS - 3 GAME PROGRAMMERS

CONCEPT ART - ENVIRONMENT - UI
Play as the last survivor of a crew that mysteriously disappeared aboard a sinking spaceship. With the help of a repair drone, set out to repair your ship before it crashes.
MY TASKS
ENVIRONMENT CONCEPT ARTS

The game takes place in an abandoned spaceship, I wanted a cold futuristic room but that still feels organic and slightly nostalgic.
Since the mood of the game is bit mysterious and creepy, I incorporated a red lighting that signals urgency and danger, and a big creepy eye in order to feel watched.
On the left you can see one of my layout for the environment and on the right the final visual, made with the help of my teammates. 

Final icons in game.

UI

I went for a neat, futuristic style for the icons to match the technology we use in the game.

When it comes to the gameplay interface, it was quite challenging to fit everything in tiny spaces in order to keep a decent amount of space for the gameplay board.

Screenshot from the game

Concept gameplay

Defeat screen concept

Victory screen concept

TEAM LOGO
After hours of discussing what our group name should be and what our logo should look like, we went for MoonFish and I designed the logo. Obviously the logo represents a fish but not an actual moonfish, just a fish I imagined and stylized.
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